Alternate title: Spinning my wheels.
It’s now been a couple months since I have accomplished anything meaningful in the realm of modding (other than an update to TWR) due to my massive home remodeling projects, which are thankfully starting to become more complete than less so, so within the next month or so I will find myself thankfully with a little more free time on my hands. But what to do with that time?
Most would be quick to chime in and say “Why, Odyssey of course!” and indeed, they would be correct, a large portion of my efforts during the day will once again be devoted to getting the Odyssey train moving again and hopefully a bit farther down the tracks.
I made some very good progress, not in direct development this last salvo, but instead in the form of project organization and coordination. I established a project planning page at Freedcamp.com and assembled a decent sized team of initial contributors such as script writers (code not text), a voice actor director, primary editor, Voice track implementation specialist, NPC designer and implementation specialist and a handful of other dedicated roles. Slowly but surely, this ship will have a full crew on board.
The down side in all this progress is that we have also lost the involvement of MyBad due to him vanishing off the face of the earth, and his work has been instrumental in the development so far and his loss will be a huge blow since this now makes me the ONLY static model designer on the team other than RonnieMagnum who specializes in weapons. So as we progress in the coming months, I will need to push hard to find someone else to help in this task, otherwise I will be delegating more tasks I usually perform so I can focus more on this important aspect.
My current struggle on Odyssey itself is currently getting aspects of the LOD polished up and working. I have a lot of LOD models to convert from vanilla or from custom assets and texturing to do for them as well as a bunch of land coloration issues to figure out AND a possible complete rebuild of Gallowmarket (the major port town) since MyBad built everything there with small piecemeal parts rather than larger building objects. The result is something that looks more custom, but takes up more resources in game and also makes LOD a nightmare to deal with. I essentially am going to need to build some mash up models for larger structures and make LOD models for them as well.
I’m essentially feeling overwhelmed because of the scope of work that needs to be done, and of course the overhanging home remodeling stuff that is still in progress obviously, but additionally, I have another element that is daunting me: A new idea.
Awhile back I had posted a setting and concept idea for my own game and decided that I was going to pursue seriously building my own game from the ground up. The problem I quickly encountered was that I really had no direction to go with the game and was torn with the genre and style of the game. So I ended up back burning the idea for awhile.
The issue now becomes that I just put 2 and 2 together and realized that I already have a fleshed out game world concept, general setting and plot line with all the detail and fluffed out trimmings that truly define a game world already deeply developed which was for a pen and paper RPG game, and was a novel series I had the first draft of the first book done for, but those two incarnations didn’t truly feel right somehow.
So blamo, Gun Mage (the game idea) needed to be made into a video game RPG instead. So now I have this concept also pressing down on me and gnawing at my mind like a song that won’t go away (damnit legend of zelda a link to the past castle theme!!! yes it’s been stuck in my head for days for some reason).
Ultimately I have been reworking my previously developed content and re-outfitting it with the idea of a video game in mind, building slowly toward a generalized principal I can later make into a proof of concept, however the entire prospect of building this game is daunting to say the least and would require skills I currently do not have and resources I also do not have.
So essentially I am battling with myself about if this prospect is merely a distraction I do not need, or if it is the ultimate goal in the end. I suspect that in the end I will set it aside, focus on Odyssey and use it as a chance to develop a few of the skills I will need and gather more developers to be involved with this larger project and then take some time to research more on the plausible systems I will use for building Gun Mage.
I think really I am expecting too much out of myself and am way too worn out with all this work the last few months to really give any good level of thought to much of anything. I need to bide my time and get one thing done at a time I think, so once again, a grand idea must wait in the wings … sigh…