First before I get into this keep your pants on and don’t loose your shit, this is not incoming any time soon. Do not wait for its release to start your game or ask me if it can be upgrading mid game, these points are irrelevant because this is only a thing in concept at this point, but I did want to jot down a few things to keep track of and to tease folks with what is to come for Legacy moving forward.
UPDATE Oct 31st 2023: As of the last couple months I have started work on this update and my HOPE is to have it ready to go by sometime around March or April of next year to mark Legacy of the Dragonborn’s TEN YEAR ANNIVERSARY!
As you all will now by now, we’ve been working hard to develop Odyssey of the Dragonborn, the sequel series for Legacy, and have drawn most of our energy away from Legacy to focus on Odyssey. Aside from Jelidity and Kriana updating the CC mod patches and me creating a few TCC support patches for them, SirJesto continuing maintenance on the Patch Central content and Picky headlining a few updates to minor issues in Legacy, we’ve been mainly focusing on Odyssey, but these ideas for the next big version of Legacy are still worth mulling over and keeping on simmer on the back burner.
Legacy V6 will be the next major version of Legacy of the Dragonborn and will likely require a new game to facilitate it since it adds so much new content and may make adjustments to some core elements that may not be update friendly (TBD though, just curb your expectations).
What do you have to look forward to in Legacy V6? Well I’ll tell you…
New Patrons
My intention is to offer a larger assortment of patrons who come by the museum in a more random fashion. These will have their own voice acting, their own routines and schedules for visitation and off days and their own overall characterization. They will pop in to the random tours Auryen gives and will help fill the massive space the museum offers, making it feel even more alive.
Vanilla Patrons
Various Vanilla NPC’s will be set up to come and visit the museum on occasion. Their lines and interaction may be somewhat limited as they will be constructed from the voice line pool of the vanilla NPC voice actor, but they will still do some basic doting on how amazing your collection is and wander about to admire your work.
New and improved museum staff
Museum guards will be given more range of lines and individual personality to set them apart from the rando NPC’s that they currently are. Each will have their own bit of story to tell and maybe a few scenes between each other and the new patrons. Additionally with the added attention, the museum will be hosting occasional gala-like events and will have a new in-house cook who helps Auryen keep things clean around the staff barracks, kitchen and reception hall. This new NPC will have a few features available to provide the player with some good utility as well.
Honorary Explorers
NPC’s like Calcelmo, and Tharstan who have a mind for scholarly pursuits will make occasional visits to the explorers guild as honorary members of the society, bringing with them an offering or two in the form of fragments or artifacts found to contribute to the museum once you have completed their central vanilla quests. They will have a few lines cobbled together from their pool of vanilla voice lines where appropriate just to make them feel more engaged.
Additional Explorer Perks
I’ve long wanted to add a “Nose for Treasure” perk which locates nearby hard to see chests and had a few other minor ideas for new perks, and given that Odyssey will be offering chances to extend your archeology skills beyond 100 points, new perks seemed appropriate. The existing trees will be reworked slightly to accommodate a few new perks, or if there ends up being enough new content, we may add an additional tree to fill out.
Explorers Overhaul
When it comes to battle, the existing NPC’s of the Explorers society are often not much more than paper tanks to draw fire long enough to deal with your enemies in many cases. In the overhaul we’ll be spending some more time to try and balance their skills a little more so they are more useful and resilient as followers. Additionally each member will have a selection of special abilities or skills that you can assign to them based around what they do and how experienced they become, again giving more usefulness to them as companions. Also new scene work will be implemented to give the explorers more interaction with one another to provide a more engaged guild house environment.
Fafnir Follower
The ability to have Fafnir the racoon follow you around. Randomly picks pockets of people you pass and can find and disarm (spring) traps for you.
Non-Compulsory Excavations
Come V6, the three explorer excavation quest arcs will no longer begin by way of force greet. Instead they will begin based on player input and conformation with the quest giver, allowing you more time to finish what you are doing, or take care of other guild business before sending everyone off on a lengthy dig.
Non-Compulsory Museum Events
“Event quests” are those which I term as such because they thrust themselves upon the player when they least expect it (get over it, that’s life, the car doesn’t blow out a tire only when you are ready for it to), but to better accommodate long time players being able to experience late game content more easily and to bypass a quest that has been done many times before, there will be an option in the “Shadows of one’s past” quest to force Avram to pick up the pieces of his naïve mistake and restore the museum on his own. He’ll take a museum guard with him and take care of business and return in a few days with the museum having been restored. This option is much along the lines of the “Night at the museum” quest option to allow the instigating NPC to complete the quest without sacrificing the story events but not requiring the player to drop everything to do the work themselves. Shadow’s of ones past will play out in much the same way. The player will still have to wait a few days for the quest to be resolved, but the player will no longer be required to engage in the quest directly beyond setting it on its course.
New museum event quest “The price of Vigilants”
A new museum event centered around the, you guessed it, Vigilants of Stendarr, will be added which will be a multi-path quest of intrigue, negotiation and investigation where the means of completing the quest is entirely up to you. An optional path will be available from the start of this event quest in much the same fashion as the others, to allow you to bypass the quest in an immersive way (though you will very much want to experience this one at least once).
Another Night at the Museum quest
A sequel quest that delves into more of the events around Macnarian and his family.
Content merging
The addon I created to give additional options for the safehouse will be merged into Legacy V6, effectively retiring its development moving forward. The addon will sill remain available for use with V5. This merger will also come with a few additional features to the room selections available.
Additionally my “Rack-o-matic” mod, providing alternate display setups in the museum will also be The Curator’s guide will have a new option when reading it to turn on and off a “planning mode” where you can go around the museum and activate floating gallery icons to customize what kinds of features are in that space. So wall sections will have one to decide if you want paintings, weapon racks, mannequins, a statue, tapestries and other decor, water features in certain cases, banners and much more. Each will have a possible 10 different elements that can swapped around at will. This will help to flesh out blank areas and will incorporate the Rack-O-Matic system in a much cleaner fashion.
New Treasure Maps and Treasure Hunter mods which add new treasure maps and previously had patched support will be incorporated into Legacy itself.
Fossil Mining and its patch will be absorbed into Legacy, making it a permanent element and incorporating Darnette more actively into the guild.
Additional rooms and purchasing options for Safe House
Apiaries will be available for purchase adding 2 to the garden pathway along with more dense flower populations. Room B of the safehouse will have a gorgeous home library with several display book cases.
Replica overhaul
Replicas have historically been a little inconsistent in their availability and nature and this update will likely make them all more universal and easier to keep track of all appearing in the replica craft station and migrating to the forge when crafted for the first time just for later use should you wish, while not confusing the list of items still to make on your replica craft list. Attributes for the replicas will match the originals in armor or damage (no enchantments will be present on replicas), This will allow players to make customized versions of their unique items and not sacrifice damage output or defense with a weaker replica.
Customized Display Reward Pacing
Inspired by Kriana’s awesome reward delay patch for Legacy, we are adopting the concept and applying it as an MCM configurable setting to allow players to determine between a few presets, how fast they want rewards to progress. Legacy’s reward and quest benchmarks are based around a vanilla Legacy setup with minimal to moderate display mod support. now with Creation Club content and the vast array of 3rd party support patches available, it’s easy to exceed twice what Legacy builds in by default. The new system will allow you to choose a setting based on how extensive your loadout is or just to slow down progression overall to savor the thrill of the hunt more.
Deepholme Update
Update some displays and improve functionality
Aesthetic fixes
Various meshes and textures have been optimized by a number of authors who have agreed to allow their fixes to be absorbed by Legacy. These issues will clean up a few bad UV’s, some off clipping issues and Z fighting of textures, etc. Additional adjustments to lighting is also on the radar, but custom patches for that are still recommended especially when using weather and lighting overhaul mods.
Dynamic Airship Travel
A possibility exists to allow the airship to travel more dynamically to any location you decide to fast travel to. You would activate the wheel and select the option to free travel, then open your game map and fast travel to any location. The airship would then appear above the fast travel marker with all proper doors and activators snapped into place above the location with the player standing on deck of the ship. This is one I’ll look into and see if it’s a viable option. This function would allow airship use to any map market you can travel to which means no more support would be needed built directly into new lands mods.
Book Returns
May revamp the book return container to allow you to display books from it (since so many people have mandella effect syndrome thinking that it ever did, which it never has lol).
Guild house upgrade
An extra floor will be added to the guild house bunk room allowing 8 more follower beds and a direct stair to the safehouse as well!
Customized Light Profiles
The museum will offer a couple of different presets for lighting which can be toggled to suit your taste and offer better built in compatibility with different ENB and light settings.
Customized playlists
The museum will have 3 profiles for music selection which can be altered from the MCM menu. The default current Trent Moriarty OST, the classic Legendary edition mix and a new Tyler Will OST. All will offer a different feel and more variety to swap between as users see fit.
Remodeled Museum Safehouse Entry
A stair is being added to the exterior allowing safehouse access from the front terrace of the museum. Additionally the secret passage is being shut down and either end repurposed.
Improved Sorting Support
Support addon functions allowing the appending of items to the safehouse supply sort lists from said supported mod. Liquor mod addon filtering items properly to the liquor cabinet for example. Will add a formlist of items to another matching formlist indicated. Will also have functions to check that said list items are present and re-add them after a supply sorter list reset is done.
And much much more…