Back in 2015, Odyssey was a 2.5 man project (me and MyBad with some assets contributed by RonnieMagnum). Today it’s a project engaged in by a good dozen folks from the Legacy community largely and a few outside recruits. Over the last week I have been busting my ass in the wake of finally getting a successful work flow down for generating LOD. Using Sheeson’s new version of TES5LODGen, and learning to make custom tree billboards along with finally getting most of the custom assets set up for LOD meshes, I finally managed to get a few great results for working LOD including an awesome worldmap! I feel like I’ve made great strides this week alone, probably more than I’ve achieved in the last couple months.
Things are not all peechie in paradise however. Even though we are more organized than ever before and are gaining some real steam towards progressing through Act 1, I still feel horribly stalled by the fact that I am the only person apparently willing and able to do 3D modeling. We have maybe 3 or 4 other people who CAN, or who have related skill sets, but those who do specialize in modeling and texturing, seem only interested in doing weapons of their own designs and contributing them. That’s great and will be nice to have, but when Act 2 rolls around we are going to be HURTING for 3D artists. We do not even have a concept artist to help convey a unified design guide either and at this rate, I will probably end up having to model the entirety of Umbriel by myself, which will not make me a happy camper for sure. It feels like I’m looking in the wrong watering holes and the Nexus forum community appears to be a piss poor place to find project team members. This general doldrums feeling is spurred on by the fact that we JUST added a new team member who had more skills in 3D modeling than I have and we were all excited, but then the very next day found out he got a job at a game company which he thought had fallen through, and couldn’t work with the project after all. Congrats to you though, that’s awesome, but now we’re back to poor-work-flow me as the only apparent arrow in the quiver. I mean I can make it work and it will be a skill building and learning experience, but frankly at this stage I really want to just be able to work on things I feel solid with and help to coordinate the project rather than developing skill sets I am only descent with.
Ultimately after I get this working package posted for people to start developing their little pieces off of, I am probably going to have to make a push to procure some more PR for the Odyssey Project and really try and get commitments from some more folks to join the team. So if you happen to know anyone who would be interested in helping out, please send them our way.
Folks can check out our welcome packet HERE and see all the ins and outs of the project along with links to the discord server and the Trillo planning page.